Friday, May 30, 2008

Brick Break Twisted or LoM Online

I've been working on LoM (Legion of Mercenaries) for a while now. It's a text based game written in blitzplus and it's alright, seeing as it's a text based rpg running in a command prompt. BBT was put on hold while I worked on LoM but I feel as if I have completely abandoned the project. I beleive that it is only right that I work on it some more. Honestly, the code is just a slightly revised version of one of amcadam's vidtut sourcecodes from his space invaders' game. Instead it includes: a brick image, ball image and slider image. Taking place of the ship used in space invader, the slider makes the same left & right movements. Before I fixed the whole code, using just the ball and the slider, I was able to release the ball and have it deleted off the screen. However, it shouldn't be deleted because in an ordinary brick-break game, the ball is gravitated back down, leaving the player to catch the ball.

Once I added the brick image into the game, that's when all hell broke loose. I used the images I was emailed from a friend who agreed to be the graphics artist; as I mentioned earlier (Stephen Silva). I got the images to collide, however, once the ball hit the brick....it just stops. That's that! Ughhh. I'm getting tired quickly and yet it's only 2:00am. I guess I'll hit the couch and watch some tv until my eyelids get too heavy and eventually close. I'll finish where I left off later and continue discussing my projects. Stay tune!


A Fresh Start!

Here comes a head start to mark the last day of May and soon to embrace the month of June. I for one can say that I am pleased that the last month of school is approaching, leaving me with exactly 20 days left. Unfortunately, I will be covered from head to toe with school work. Ahh! I'll need new notebooks only to fill those pages with notes for finals.

Anyway, I am quite excited to be able to program efficiently and I believe I am on a roll. Though, I tend to scratch, move, and divert from work after writing long code. Sometimes, I return to my work confused about what was written. Then, it takes me a few minutes to fix, add on, and venture off again. I just downloaded a free ebook on game programming called "Game Programming for Teens, Second Edition by Maneeshi Sethi" and It's absolutely easy. I have only read a few chapters but I got the hang off it already due to all the tutorials read elsewhere on the internet (which are suprisingly few) and on youtube. I praise a tuber named amcadam for taking his time to make such vidtuts that allow beginners like myself to learn and begin game programming. He doesn't cover everything, at least not all the topics I'd like to learn but because of him, I am able to dip my hand into a more beginner-friendly programming language. Fortunately, the book deals with the same langauge I am currently learning and the compiler being used; BlitzPlus.