Thursday, June 5, 2008

Progress & Problems

Although I am glad that I am writing a game, even if it is text based, I feel as if the game could be better. The design document isn't complete even at 15-17 pages long. I've still left out a lot of information that is essential to the game. Quite frankly, I never was a fan of text based games, such as the one I am trying to design. First off, It's fully text based and runs in a command prompt. My second issue is that because of my limited skills in programming, I run into multiple problems. Thirdly, I'm not exactly fond of my creation. All it is long code jumbled together that I myself find hard to understand sometimes. I comment my work but I then realize that I've made another mistake.

I copied the code and tried it in Blitz3D. I like it much better there because it doesn't run in a command prompt but adds on more problems cause I have to fix it to look good when running in Blitz3d. It's a whole bunch of if-else-endif statements, variables, arrays (which I suck at), GOTO sub limiters, crappy functions that I can't get to work well & inputs. Basically, all the player does in the game is enter some simple yes or no answers or options they can pick from, like numbers, to represent their desired things or classes; archer, swordsman etc.