Friday, March 7, 2008

Im trying to be Practical

Did you notice yet? Hopefully not. What do you think about my idea of a game, do you think it can be created. Will it succeed or just fail easily before the actual development is even started? As I expand on the design document and prepare to make it's fullfillment possible, I've come to realize that my programming experience is below standards for a fully adventurous game such as this. However, embracing the nature of who I am, I gladly and fortunatlly stumbled upon research. I noticed that I am partly fluent in Windows, fairly old but yet usable and compact programming language, Qbasic. From there, I've decided to mix in some Visual Basic and dabble a bit in Java. As for the scripting part of the website, Javascript will do it!

Anywho, Im going to italize and organize what I believe I, as an indie developer, can manage on my own for this project and what I'm going to have to set aside or come back to.

Thursday, February 28, 2008

We Want You (Logo)


Motivated or Envious: Optimistic about the Future!

Having your game be the certain of attention is the hopes of every game developer; even if a few are playing and enjoying it. That sure feels great to me. Knowing that most of you were probably lead here from Gamedev.net, I figured I would show my appreciation and continue showing my love to the website. Roaming within, I found myself in the forum, category "Your Annoucements" and wandering through various projects created by other users. It never ceases to amaze me of how much work people get done with in a year on development for their projects, whether indie or party-wise. Anyways, my blood began pumping faster, eyes widen and fingers itching to get to a computer. However, right now I'm in class, computer class that is, looking around gamedev. Unfortunately I am too much of a scaredy-cat to download any big files on the computer, though hardly knowing the specific specs of its hard-drive. Anywho, I'm still unable to play with any game engines, compilers and of the such. Here, take a quick look at this game I had come across; a project I believe was released late 2007 named Unpaladin. Link below: http://www.gamedev.net/community/forums/topic.asp?topic_id=484607

There were also interesting browser based rpgs and other genre games. Therefore I'll show you some more. Take another look at these;

http://www.freewebs.com/wanderonline or http://www.gamedev.net/community/forums/topic.asp?topic_id=482415 & http://www.gamedev.net/community/forums/topic.asp?topic_id=474632 yet lastly, http://www.gamedev.net/community/forums/topic.asp?topic_id=483400

I hope these get alot of publicity. There not professional but as far as making a game goes, they've got it. Oh yes! That's right. I still haven't gotten to the point of my games but hey I dont want to outdo this post with a-cadrillon words so I'll just leave it as is.

Wednesday, February 27, 2008

Development Log UNO - Projects Unlimited

What's our motto?

"STOMP YOUR GAMES MADE!"

We've Got Your Solution!

Welcome Reader,

GloryStompGaming™ would like to welcome you to our blogsite and hopefully as a new member. Listen let me take the advantage since I still have your attention and announce what's going on and what we do here. First off, GloryStomp is an indie company handled by an independent developer named Matthew Salesman. He currently comes up with all the dashing and intriguing ideas that probably lead you straight here. GloryStomp stands at this moment with 4 projects under it's belt but their not official and no known deadlines have been set as of yet to assure that we aren't stressed out on too much work and fall behind in the competition. GSG dabbles in many different genres of work, especially rpgs. The programming languages I use currently are BlitzBasic, visual basic and QB. However, other languages are useful though as a one man team there aren't any assurances that he knows it all.